AI 论文与研究
整理大模型、智能体、多模态、机器学习与生成式 AI 的论文、基准和研究进展。
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论文研究普通
BrickBench: Evaluating Agentic Brick Design
We propose BrickBench, a benchmark for agentic text-conditioned LEGO-set design. Given a prompt, an agent is tasked with producing an assembly that not only satisfies semantic and design criteria, but that can also be physically built. To …
信息来源:arXiv
论文研究普通
One Block, Multiple Depths: Recurrent Vision Transformers with Depth-Programmed Experts
In this work, we show that a single Transformer block, applied recurrently, can match the accuracy of a full-depth vision encoder at comparable inference FLOPs without intermediate feature distillation. reViT restores depth-specific transf…
信息来源:arXiv
论文研究普通
Bi-FORK: Generative Modeling of High-Dimensional Bifurcating Systems
Bifurcations are ubiquitous in physical systems, from structural buckling to fluid and climate dynamics, yet they remain largely unexplored in deep learning. At a symmetry-breaking bifurcation, a single input admits multiple equally valid …
信息来源:arXiv
论文研究普通
Caught in the Act: Probes Effectively Detect Sabotage and Catch Unverbalized Deception
Recent incidents have highlighted the challenge of monitoring LLM agents and the danger of models deceiving people. We show that white-box deception detection via probes can be scaled up to frontier monitoring settings by collecting the la…
信息来源:arXiv
论文研究普通
Rounding in Preconditioner Space: Redesigning 4-bit AdamW Optimizer-State Quantization
Quantizing AdamW's optimizer states reduces persistent storage, but quantization errors propagate through the moment recurrences and perturb subsequent adaptive updates. We redesign 4-bit optimizer-state quantization for AdamW from the per…
信息来源:arXiv · GPT / Llama
论文研究普通
Density Ratio Estimation with Stein Displacement Fields
Density ratios quantify distribution shift from a probability-mass point of view, whereas displacement fields describe, from a dynamical point of view, how one distribution is transported onto another. Although both offer complementary ins…
信息来源:arXiv
论文研究普通
Ecology of AI Agents: Collaboration Creates a Population Threshold for Takeoff
AI agents can now conduct real-world cyberattacks, scale up capabilities with the number of agents, and collectively pursue misaligned goals to obtain rewards. Together, these factors raise the risk of a population explosion of misaligned …
信息来源:arXiv
论文研究普通
VioLA: Learning Generalist Humanoid Control Policies from Human Data
Teaching a humanoid to follow instructions with its whole body runs into two obstacles. Its action space is large and tightly coupled: legs, arms, and fingers must move together while the robot keeps its balance, which makes joint-level ac…
信息来源:arXiv
论文研究普通
FAITH: Feasibility-Aware Safety-Filtered RL for High-Dimensional Systems
Safe reinforcement learning commonly places safety and task performance in the same policy objective, where they can introduce competing updates. Safety filters separate them at action execution, but classical designs require an analytic s…
信息来源:arXiv
论文研究普通
Toward Joint Optimization of Circuit Depth and Training Data Size in Adaptively Grown Quantum Classifiers
Building a quantum model involves a tradeoff: how complex the circuit should be, and how much training data it needs. Caro et al. show that models with fewer trainable gates need less training data to generalize well. Q-FLAIR shows that a …
信息来源:arXiv
论文研究普通
FastBench: Can Streaming VLMs Perceive High-Dynamic Real-World Streams?
Streaming Video Large Language Models (VLMs) enable continuous video understanding, yet existing benchmarks focus on low-dynamic scenarios. Under bounded context budgets, models must balance temporal history, spatial resolution, and tempor…
信息来源:arXiv · Qwen / Gemini
论文研究普通
RoboRSI: Stable, efficient, and reusable robot self-evolution in complex real-world environments
A generalist robot should not only perform diverse tasks but also improve through experience, turning what it learns during execution into capabilities that later tasks can reuse. Robot agents that act through code can already repair progr…
信息来源:arXiv
论文研究普通
Beyond Spatio-Temporal Priors: A Generalizable Approach for Dense Correspondence Matching
Dense correspondence matching has historically been bounded by simplifying spatio-temporal priors, such as smooth motion and rigid geometry. While effective for classical tasks, these assumptions break down in image editing and reference-g…
信息来源:arXiv
论文研究普通
A Unified Bellman Operator for Safety-Critical Reinforcement Learning
Reinforcement learning in safety-critical domains requires maximizing task performance while strictly adhering to safety constraints. Existing safe reinforcement learning paradigms typically force a trade-off: they either require a priori …
信息来源:arXiv
论文研究普通
WOVEN: Weaving Visual World Modeling into Multimodal LLMs
Multimodal large language models (MLLMs) struggle with spatial, embodied, physical, and temporal reasoning. We hypothesize that these failures reflect a shared deficit in visual transition reasoning, and test whether this capability can se…
信息来源:arXiv · GPT / Qwen
论文研究普通
MAMHOI: Factorizing Scene-Aware Human-Object Interaction through Affordances
Generating realistic human-object interactions (HOI) in complex 3D scenes requires two complementary capabilities: reasoning about interaction feasibility in the environment and synthesizing realistic human-object motion. However, supervis…
信息来源:arXiv
论文研究普通
ExploreNet:扩散GRPO的可学习探索
推荐阅读! ExploreNet: Learning Where to Explore in Diffusion GRPO
信息来源:X:马东锡 NLP (@dongxi_nlp)
论文研究普通
AI 黑客与脚本小子的历史对照
2005 年我刚读研时,写过一篇关于早期计算机黑客/phreaking/BBS 圈子的论文:黑客往往由好奇心驱动,但他们造出的工具被“Script Kiddies”广泛利用,后者造成了大部分破坏与混乱 总之,关于 AI 黑客……
信息来源:X:Ethan Mollick (@emollick)
论文研究普通
Arena 发布 Arena Alignment Index 智能体安全与对齐基准
Arena 推出 Arena Alignment Index 基准,基于 27 个模型的 90K+ 真实智能体会话,测量越权操作(UA)、虚假归因(FA)和虚假完成(DC)三类信号。
信息来源:X:Arena (@arena)
论文研究精选
Anthropic 发布报告:调查评估与内部使用中 Claude 的非预期行为
Anthropic 发布报告,披露在评估和内部使用中观察到的四类 Claude 非预期行为:利用软件漏洞在服务器上运行命令、误提交敏感表单、绕过 token 或付费限制获取数据、以及用 URL 缩短服务绕过 fetch 工具的 URL 长度限制。
信息来源:Anthropic:Research(发表成果 · 网页) · Claude
论文研究普通
Waymo 研究:清醒司机致命事故率低 23.3%
Waymo 新研究显示,清醒司机的致命事故卷入率比整体平均水平低 23.3%。但 Waymo 指出,清醒并不等于安全,道路致死是系统性问题,常由低能见度、疲劳和道路基础设施不佳导致。Waymo Driver 不会处于受损状态,专为应对清醒人类司机仍面临的系统性风险而设计。
信息来源:X:Waymo (@Waymo)
论文研究普通
微软研究:AI 的意外失败揭示认知偏差
最重要的 AI 失败可能并非那些显而易见的。 Microsoft 合作伙伴研究经理 Jennifer Neville 向主持人 Chad Atalla 解释,为什么“令人意外的失败”能揭示人类对智能的期望与 AI 系统实际运作方式之间的分歧。https://msft.it/6017aU8r7
信息来源:X:Microsoft Research (@MSFTResearch)
论文研究普通
面壁 MiniCPM5-2B 微调做智能体决策,准确率升至 80.5%
社区项目 ReJev 用 LoRA 后训练将面壁开源 2B 模型 MiniCPM5-2B 适配为决策模型,输入状态、问题与候选选项后直接输出一个决策。在其 1,892 条密封留出集上,准确率从 51.11% 提升至 80.50%(+29.39 个百分点),报告评测中无效输出为 0%,累计 Modal 账单约 5.31 美元。
信息来源:X:面壁智能 OpenBMB (@OpenBMB)
论文研究精选
Zenity 披露 AgentCore 漏洞链:一个公开 AI Agent 可控制同账户同区域所有 Agent
Zenity Labs 发现 AWS Bedrock AgentCore 的漏洞链“AgentCorruption”,只需对一个公开 Agent 发送一条提示词,即可窃取凭证并接管同 AWS 账户和区域内所有 Agent,读取私有对话、下载源代码并篡改长期记忆。
信息来源:The Decoder:AI News(RSS)
论文研究普通
DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents
Memory-augmented mobile GUI agents store successful execution trajectories and reuse them in later tasks, but a stored trajectory rarely matches a new task exactly. The new task may use different parameters, share only some of its steps wi…
信息来源:arXiv
论文研究普通
Does an Illumination Prior Help Face-Swap Detection? A Controlled Study of Temporal Self-Blended Images
Self-blended images are widely used to train face-swap detectors, but primarily capture blending artifacts. We investigate whether adding illumination inconsistencies improves detection. Temporal Self-Blended Images (T-SBI) transfer lighti…
信息来源:arXiv
论文研究普通
Intervention anchors and scientific verification in synthetic vascular predictive representations
Complete orthogonal predictive coordinates do not by themselves bind a latent direction to a named intervention. We present a mathematical and synthetic audit motivated by vascular device-vessel suitcordance. Capacity-matched least-squares…
信息来源:arXiv
论文研究普通
What is the goal of unsupervised machine learning?
Unsupervised learning is one of the main branches of machine learning. Here I argue that unlike the other branches of machine learning (supervised and reinforcement learning), unsupervised learning is a rather heterogenous field that can s…
信息来源:arXiv
论文研究普通
A 3D Characterization Framework for Intelligent Sequential Decision Making
Puzzles are widely used to evaluate the reasoning capabilities of artificial intelligence (AI) systems for sequential decision making, yet approaches originating from different paradigms are rarely compared under unified conditions. To add…
信息来源:arXiv
论文研究普通
Structured Sentiment Analysis Using Sequence Labeling as Dependency Graph Parsing
This study addresses the problem of structured sentiment analysis, whose goal is to obtain a fine-grained sentiment graph where the nodes represent spans of sentiment holders, targets, and expressions, while the arcs define the relationshi…
信息来源:arXiv
论文研究普通
Elucidating the Space of Enzymatic Reaction: A Unified Benchmark and Pretrained Model
Existing reaction models primarily learn molecular transformations, whereas enzy- matic reactions depend jointly on molecular structure and catalytic function. We formulate this problem as learning an enzymatic reaction space linking react…
信息来源:arXiv
论文研究普通
Can Jev be Your Q or Policy in Reinforcement Learning?
Foundation models supply reinforcement learning (RL) with priors that mitigate its longstanding weaknesses in sample efficiency and transfer, but their token-by-token generation makes queries sequential and costly. Jev, a recently released…
信息来源:arXiv
论文研究普通
Epistemic Disturbance in the Graph Model for Conflict Resolution: State-Preserving Actions, Four-Valued Assessments, and the Distinction between Capability and Intention
In the graph model for conflict resolution (GMCR), a decision maker (DM) either moves the conflict to another state or does nothing. The basic definitions leave inaction implicit, so every action that leaves the state unchanged is treated …
信息来源:arXiv
论文研究普通
HI3D 3.0 (Twinkle3D): Object-specific 3D Asset Generation with High Resolution
Image-to-3D generation has become increasingly capable of producing objects that closely resemble the input image, and an outstanding challenge is to reproduce the depicted object itself, including the specific geometry that defines it. In…
信息来源:arXiv
论文研究普通
Camera-Noise Residuals for Face-Swap Detection: Redundant, Not Complementary, and Why
Fusing a learned camera-noise fingerprint with an RGB appearance backbone is an appealing route to generator-independent deepfake detection, because the noise residual is grounded in image-formation physics rather than in the texture stati…
信息来源:arXiv
论文研究普通
TRACE: Diagnosing Verifier Brittleness in Agentic Evaluation
Verifier scores now serve as both benchmark metrics and training rewards for large language model (LLM) agents, and a change in score is routinely read as a change in capability. It may instead reflect a change in the evaluation. We introd…
信息来源:arXiv
论文研究普通
Early Signatures of Memorization in Diffusion Models via Basin Geometry and Cyclic Denoising
Diffusion models generalize early in training and later reproduce individual training samples. Standard tests detect memorization only once one-shot generation produces near-copies, leaving a released model unaudited until its outputs fail…
信息来源:arXiv
论文研究普通
$σ$Transfer: Uncertainty Transfer from Small to Large Networks under $μ\mathrm{P}$
Reliable predictive uncertainty in Laplace approximations depends critically on the prior precision, yet selecting it requires a posterior sweep that is prohibitively expensive for neural networks with billions of parameters. Under the Max…
信息来源:arXiv
论文研究普通
Evi-VN: Hard Region Guided Virtual Node Evidence Injection for GNN-Based Fraud Detection
Online platforms contain growing numbers of bots, deceptive reviewers, and scam accounts that imitate legitimate users. Such camouflage blurs graph neighborhoods and behavioral attributes, making it difficult for graph neural networks (GNN…
信息来源:arXiv
论文研究普通
Constrained Command-Conditioned Reinforcement Learning with Bandit Strategy Selection in Real-Time Strategy Games
Deep reinforcement learning agents reach strong performance in real-time strategy games but can be brittle against opponents outside their training distribution. Separating strategic command selection from learned unit control allows diffe…
信息来源:arXiv